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RETRO CITY RAMPAGE Nintendo 3DS™ NEWS

When it's coming out, where, and with what!
Friday, December 20th, 2013


Retro City Rampage has been pumping iron, and, well, not to grab a subtitle from Tomb Raider, but after checking itself out in the mirror enough times, the upcoming Retro City Rampage for 3DS has told me that it's worthy of being called a definitive edition as well, even worthy of gaining a subtitle. I don't think I'll be going with "Retro City Rampage: Restroom Rampage Edition", but you never know ;)

Since its initial launch on consoles and Steam over a year ago, months of additional development time has been put into the game, and many more months on top of that reworking each of the missions, minigames and other elements to feel just right on the Nintendo 3DS. The PC version clocks in at 15 updates to date, adding new features, polish, visual enhancements, and rebalanced missions and difficulty. These great improvements, and more, are packed into the new Nintendo 3DS version.

It seems that every time I post about it, it's hit another milestone. The latest: RCR's now exceeded the 200K units sold mark. That doesn't even include the 270K PlayStation Plus units on top of that, or giveaway/promotional copies! Not bad for a game developed almost entirely by one person! I'm incredibly grateful for all of the fans, thank you! Thank you for all of the word of mouth and helping the game build momentum, making 2013 even bigger than 2012!

PC update v1.15 added mouse support and more! [More Info...]

As I've stated before, the Nintendo 3DS version is not a quick port. Attention has been given to every detail.

Every mission has been reworked for the 3DS, the frontend and UI rebuilt for two screens, and touch features added where it makes sense. I spent a good amount of time on R&D playing with the touch screen to see what worked and what didn't, ensuring every use of it felt natural and added to the game.


The new touch screen weapon select has become a favourite of mine, allowing players to quickly select a weapon when their inventory's stacked. This is all optional though as the original weapon cycle button can still be used.

The minimap, now larger, shows enemy and police locations and in the pause menu can be zoomed and scrolled with both, touch or buttons. The radio station can be quickly changed from the touch screen as well.

The enemy lock-on works as before, and especially well with the 3DS +Control Pad, but you can now also hold the L button while pressing the +Control Pad to shoot in specific directions, similar to having a right stick. This is of course, not necessary and the entire game can be played using simply the auto lock-on. Options for everyone!


To ensure the sprites are large, the camera had to be zoomed in. This limitation actually benefits the game and makes the action feel even more exciting. To compensate for the otherwise limited visibility though, camera panning has been added in sepecific cases -- but again, this actually makes the game feel more dynamic!

When driving in vehicles, the camera pulls forward allowing you to see well ahead. When on certain missions, as seen in the image to the right, the camera pans towards enemies.

I experimented with a zoom out feature, but the sprites really were just too small, even on a 3DS XL system.

Additionally, the HUD/UI has been reworked to reduce clutter on the top screen and make the most of the second screen. Important displays such as health and objectives appear on the top while less important information stays on the bottom.


That's not all though. It's also getting some bigger changes.

Weapon trucks are now scattered throughout the city, enabling you to buy weapons without traveling all the way to one of the stores. You can try to rob the shop keeper, but watch out as it might not be worth the risk. You might get spelunk'd ;)

 

From world interations to new TV Mode color palettes, over the holidays I'll be adding even more cool things, which leads to the next piece of news...


SO, WHEN'S IT COMING OUT?

I hoped that the 3DS version would be in your hands by the holidays of this year, but quality was the #1 priority, and tuning and optimizing everything for the 3DS took much longer than I anticipated. I didn't want to release a rushed port. The port is done and was submitted to certification earlier this month, but unlike PC games, there are many processes and procedures behind the scenes which console games must pass through before they can be released. This process unfortunately takes longer than we'd all like and means that it won't be out until next year. However, remember that it is done, so once all of these processes are completed, it will be right around the corner. On top of that, as mentioned above, I'm spending the extra time over the holidays adding even more to it, so the it's going boast the most!

FUN FACTS! If you're curious as to what goes on behind the scenes and why console games must go through certification, why they take as long as they do and so on, please watch the talk I gave earlier this year at the Game Developer's Conference, here.

The good news is that Retro City Rampage is finally coming to consoles in Australia and New Zealand. This means that not only will the 3DS version see a release over there, but also the previously released versions for other platforms. (Note: Releasing in AU/NZ is *not* the cause for the delay)

In other great news, it will be priced at $9.99, which is $5 less than the MSRP on other platforms!


I'm also very excited to release the brand new 3DS trailer, but I'm saving that for closer to launch. In the meantime, enjoy these new screen shots below. Click for larger versions.

ABOUT RETRO CITY RAMPAGE

Rampage the open-world, steal cars and run missions all while jumping on civilians for coins and outrunning the law with power-ups!

This send-up to '80s and '90s video games and pop-culture includes both a full Story Mode of open-world adventure as well as an Arcade Mode for quick pick-up-and-play action. If that's not enough, it also packs an interactive city full of shops, minigames, customizations, collectibles, special guest stars, and more.

If you don't have a 3DS or need the game right now, remember that
it's available now on WiiWare (which can be played on both a Wii and Wii U in Wii Mode),
PlayStation®3, PS®Vita, Xbox LIVE Arcade and PC / Steam.

For even more information, read the original Nintendo 3DS announcement, here.

Thanks for your continued support!
Brian Provinciano
Developer of Retro City Rampage

DOWNLOAD ASSETS

[Screen Shots of the Update]
http://www.RetroCityRampage.com/press/rcr_3ds_assets.zip

[Additional Assets]
http://www.RetroCityRampage.com/press/RetroCityRampage_PressPack.zip

[Trailer]
http://www.youtube.com/watch?v=8pW3e7x2T3U

 

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RETRO CITY RAMPAGE, the game, characters and all related elements are trademarks of Vblank Entertainment Inc. ©2012 All Rights Reserved.
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